Dave Hoff reviews the Intel© Iris™ Pro: Empowering Cloud Hosted Content Creation and Distribution demo at SIGGRAPH 2014, Vancouver, Canada.
Edit Raw 4K Video and Megapixel Images "On the Go" with Intel® Iris™ Graphics. Demo features
Adobe Premiere*. Presented by Tom Craver.
Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games
On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).
IMMERSE YOURSELF IN SUBRAY
Highlights from the Ideation, Design, Build, and Launch panels.
DirectX* 12 improves the CPU efficiency in frame rate unlocked mode which allows more power to be used for additional graphics performance.
Real time demonstration of OpenGL vs. Vulkan* API from Khronos recorded at GDC 2015. Kishonti prototype using Vulkan also demonstrated.
Live demo of the Dreamspace virtual production tools for set- and light-editing.
Jeff Rous showcases the AVSM technique in Unreal Engine* 4 for the first time on a working title on DirectX*12.
Intel® Software Innovator and OpenGL* game developer Eskil Stenberg shows off his skills for live coding at the IDF2015 conference in San Francisco, CA. Eskil explains his process for using native