Empowering Cloud

Dave Hoff reviews the Intel© Iris™ Pro: Empowering Cloud Hosted Content Creation and Distribution demo at SIGGRAPH 2014, Vancouver, Canada.

Authored by admin Last updated on 01/28/2019 - 15:19

Edit Raw 4K Video "On the Go"

Edit Raw 4K Video and Megapixel Images "On the Go" with Intel® Iris™ Graphics. Demo features 
Adobe Premiere*. Presented by Tom Craver.

Authored by admin Last updated on 07/06/2019 - 20:30
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 04/15/2019 - 16:18
Blog post

Buzz Workshop Showcase Winner - Subray


Authored by Landyn Pethrus (Intel) Last updated on 01/03/2019 - 11:01

Panel Highlights - Intel Game Changer Camp 2015

Highlights from the Ideation, Design, Build, and Launch panels.

Authored by admin Last updated on 03/27/2019 - 14:09

DirectX* 12 on Intel Graphics

DirectX* 12 improves the CPU efficiency in frame rate unlocked mode which allows more power to be used for additional graphics performance.

Authored by REBECCA C. (Intel) Last updated on 11/13/2019 - 21:19

Vulkan* API on Intel® Graphics

Real time demonstration of OpenGL vs. Vulkan* API from Khronos recorded at GDC 2015. Kishonti prototype using Vulkan also demonstrated.

Authored by REBECCA C. (Intel) Last updated on 11/25/2019 - 13:50

Dreamspace Light Editing

Live demo of the Dreamspace virtual production tools for set- and light-editing.

Authored by REBECCA C. (Intel) Last updated on 03/28/2019 - 09:53

Unreal Engine* 4

Jeff Rous showcases the AVSM technique in Unreal Engine* 4 for the first time on a working title on DirectX*12.

Authored by admin Last updated on 05/01/2019 - 08:20

Live Coding with OpenGL*

Intel® Software Innovator and OpenGL* game developer Eskil Stenberg shows off his skills for live coding at the IDF2015 conference in San Francisco, CA.  Eskil explains his process for using native

Authored by Russ Beutler (Intel) Last updated on 01/29/2019 - 13:40