Before writing a single line of code for MediaStory, CyberLink and Intel focused on a new user-centric approach to bring new storytelling software to life for consumers.
On April 12, 2014, Intel was proud to host 300+ of our closes developer friends from the Bay Area at our Santa Clara, California headquarters for the
Highlights from the Ideation, Design, Build, and Launch panels.
Game design is not a solved problem. Gaming icon Warren Spector delivers insights for creating games which give players a wide variety of choices in how to progress.
Another set of booths and activities that I found engaging were those that concerned 3-D printing.
In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!
With a focus on what he considers to be the most difficult part of the development process – design – Tadhg Kelly discusses the current state and emerging trends in PC gaming, including the r