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Graceful Enhancement

Matt Wolf and I were walking from our hotel to IDF 2011 this morning and we were talking about various architectures and what we each preferred.
Authored by Last updated on 01/29/2019 - 13:40
Blog post

Making Parallelism 'Nifty'

I am very proud to be one of the first Intel Academic Microgrant for Parallelism recipients. I thought others might enjoy hearing how one old dog is trying to learn some new tricks.

Authored by Last updated on 03/26/2019 - 13:10
Blog post

It's a Snap to find the Scratch to BYOB in class

Sure I knew my friend Dan Garcia has been working to re-establish the joy and beauty of computer science to a whole new generation.
Authored by Last updated on 03/09/2019 - 14:08
Blog post

Personal Review of Intel Under-NDA Sandy-Bridge Event

Hi All,

Authored by Last updated on 01/24/2019 - 16:28
Blog post

Mixing MPI and OpenMP*, Hugging Hardware and Dealing With It

This morning, I took a rare break, and attended a tutorial at Supercomputing.  I'm glad I did.

Authored by James R. (Blackbelt) Last updated on 07/06/2019 - 17:00
Article

Remi Arnaud Biography

Remi Arnaud is leads the Intel Game Engine Technology team. Previously, Remi worked on the PLAYSTATION 3 SDK as a Graphics Architect at Sony SCEI where he started COLLADA.
Authored by Last updated on 01/24/2018 - 12:12
Blog post

TACC symposium and programming two SMP-on-a-chip devices

Real results for many-core processors illustrate the power of a familiar configuration (SMP) even when reduced to a single chip.

Authored by James R. (Blackbelt) Last updated on 03/21/2019 - 12:08
Blog post

Wellington and Austin: programming lots of cores

A couple of back-to-back opportunities to see great talks about harness lots of cores, and to give talks about programming options and why we do not need to give up on programmability in our quest

Authored by James R. (Blackbelt) Last updated on 12/12/2018 - 18:08
Article

Программа "Поделись своим опытом"

Authored by Last updated on 06/14/2017 - 13:04
Article

Adaptive Transparency

We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to 40x faster. The key contribution of Adaptive Transparency is the introduction of an adaptively compressed visibility representation that can be efficiently constructed and queried during...
Authored by Marco Salvi Last updated on 05/03/2019 - 13:48