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Getting Started on Optimizing NDK project for multiple CPU architectures

Sample Project: CPU Features Check(ZIP 1MB)

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Getting Started with RenderScript on Intel® Architecture running the Android* OS

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RenderScript is a scripting language on Android. You can use it to write high performance graphics rendering and raw computational code.

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Getting Started with libGDX, a Cross-platform Game Development Framework

Developers who want to develop and debug code on the desktop, natively yet be able to run it on multiple OSs without modification will want to know about libGDX.

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Integration of the Intel® System Debugger into Eclipse*

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Intel(R) Metrics Framework Getting Started Guide

Click "Download Now" below to obtain a copy of Intel(R) Metrics Framework Getting Started Guide.

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System Analyzer Getting Started Guide

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Some Helpful Tips For Graphics Analysis and Optimization on Android*

If you’re developing a graphics-intensive application and you’re not satisfied with the performance, read on for what to do to improve it.

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Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Authored by Last updated on 01/24/2019 - 09:40
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Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

Faça o download do documento

Authored by Last updated on 01/24/2019 - 09:49