This article covers how to both retopologize a mesh to a clean, low-density model, and then UV unwrap that mesh to support adding texture maps to the new model. It also discusses the use of free tools like Blender* and its BSurface add-on for retopologizing a sculpted 3D mesh.
Intel delivers business innovation through market-driving programs such as Intel® inside.
How can game developers and PC resellers help each other grow? The key is working together.
We feature how Green Man Gaming works with the Intel® GameDev Program to help indie developers like you to Get Ready, Get Noticed, and Get Big.