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Updating Older Unity* Games for VR

Authored by Bob Duffy (Intel) Last updated on 07/09/2018 - 14:34
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Retopologizing VR and Game Assets Using Blender*

This article covers how to both retopologize a mesh to a clean, low-density model, and then UV unwrap that mesh to support adding texture maps to the new model. It also discusses the use of free tools like Blender* and its BSurface add-on for retopologizing a sculpted 3D mesh.
Authored by Bob Duffy (Intel) Last updated on 07/09/2018 - 14:33
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The Intel® Software Distribution Hub Fuels Enthusiast PC Sales with Amazing PC Game Bundles

Intel delivers business innovation through market-driving programs such as Intel® inside.
Authored by Patrick Defreitas (Intel) Last updated on 06/10/2019 - 14:16
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Can Game Developers and PC Resellers Do More to Help Each Other Grow?

How can game developers and PC resellers help each other grow? The key is working together.

Authored by Patrick Defreitas (Intel) Last updated on 06/12/2019 - 09:04
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Green Man Gaming* and Intel Help PC Game Developers Grow

We feature how Green Man Gaming works with the Intel® GameDev Program to help indie developers like you to Get Ready, Get Noticed, and Get Big.
Authored by Patrick Defreitas (Intel) Last updated on 07/18/2019 - 09:25