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Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Authored by Justin L. (Blackbelt) Last updated on 09/11/2018 - 09:03
Article

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
Authored by Castedo, Alejandro Last updated on 09/10/2018 - 14:45
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Authored by Alexandria P. Last updated on 09/18/2018 - 14:59
Article

Crowd Simulation as a Flocking Behavior and Windows* Mixed Reality: Part 1

Implementing artificial intelligence with the Unity* software game engine and showing an emergent behavior as crowd simulation is one of the best ways you can create simulations. In this article, we go through the process of creating a crowd simulation in Unity software and then realizing it as a mixed reality application.
Authored by Abhishek 81 Last updated on 01/22/2019 - 15:18
Article

优化基于定位的商业虚拟现实应用的用户体验

技术进步创造了无限可能,支持人们以独特、引人入胜的方式使用实景娱乐 (LBE)。本文讨论了跟踪解决方案和其他辅助技术,它们能够显著增强任何基于定位的虚拟现实 (VR) 体验。
Authored by Alexandria P. Last updated on 08/31/2018 - 03:33
Article

Photogrammetry and Volumetric Capture

This article compares volumetric capture and photogrammetry, and takes a deeper dive into technical specifications, package sizes, capture options, computing needs, and cost analysis. It also looks at the benefits and complexity of each style and its use cases, as well as the engagement and retention in creating immersive realism for digital formats, including VR, AR, and MR.
Authored by Alexandria P. Last updated on 09/25/2018 - 13:29
Article

Crooked Sheriff: Creating a VR Wild West Escape Room Experience

We see VR escape-room experiences less as a replacement for the physical equivalent and more as a complement. A hybrid of both creates a fascinating experience. Building a VR experience from the ground up in Unity software 3D provided an opportunity to learn a great deal. We hope the knowledge and tips we’ve shared from the development of Crooked Sheriff help you create awesome VR projects.
Authored by Silviu-Tudor Serban Last updated on 09/18/2018 - 10:38
Article

Using the Intel® NUC 8 in VR and Fulldome for Immersive Multimedia Experiences

This article will show how the technology of the NUC 8 can successfully integrate with the projection technology of the full dome and VR in a number of ways. TouchDesigner, and the RealSense camera will be used. The principles of good dome and VR cinematography as well as interactivity and depth mapping through the RealSense camera will be addressed.
Authored by Audri Phillips Last updated on 03/29/2019 - 14:28
Article

在 Unity* 软件中开发和移植 Windows * 混合现实 UWP 应用

Microsoft* Store 对 VR 应用开放。若要访问该市场,您需要遵循特定指南,并使用通用 Windows *平台 (UWP) 进行开发,该平台由微软*提供,是一种开发适用于各种设备的通用应用的新方式。
Authored by Castedo, Alejandro Last updated on 10/19/2018 - 00:04
Article

展示群集行为的群体模拟与 Windows* Mixed Reality:第 1 部分

借助 Unity* 软件游戏引擎实施人工智能以及在群体模拟中展示突现行为是创建模拟的最佳方式之一。在本文中,我们将逐步介绍如何在 Unity 软件中创建群体模拟,然后将其实施为混合现实应用。
Authored by Abhishek 81 Last updated on 10/19/2018 - 00:48