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Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

Authored by Last updated on 05/29/2018 - 09:28
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节奏小子,一款随新技术发展的独立制作游戏

简介

独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

 从学生到负责独立项目

Authored by Last updated on 05/30/2018 - 07:40
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Beatbuddy, un juego independiente, se expande con nuevas tecnologías

Introducción

Authored by Last updated on 05/30/2018 - 07:40
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Archived - How I Made a 3D Video Maker

This article explores how Lee Bamber developed his first place prize winning entry to the Intel® RealSense App Challenge, Virtual 3D Video Maker. He describes the process, reveals lessons learned along the way, and makes a few deep dives into the techniques he used to create the app.
Authored by Last updated on 05/30/2018 - 07:00
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Archived - Perceptual Drone Speech Recognition

With applications ranging from reconnaissance, warfare, photography and video, to hobbyist fun, there's no better time to learn how to program a drone. We'll see how to interact with and control the Parrot AR.Drone* 2.0 with a library written in C#. Using this as our basis we will add speech commands to control the drone using the Intel® RealSense™ SDK.
Authored by Marco D.P. (Blackbelt) Last updated on 05/30/2018 - 07:00
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Заархивировано - Управление дронами с помощью распознавания речи

With applications ranging from reconnaissance, warfare, photography and video, to hobbyist fun, there's no better time to learn how to program a drone. We'll see how to interact with and control the Parrot AR.Drone* 2.0 with a library written in C#. Using this as our basis we will add speech commands to control the drone using the Intel® RealSense™ SDK.
Authored by ALEXEY K. (Intel) Last updated on 05/30/2018 - 07:00
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The New Issue of The Parallel Universe is Out: The Present and Future of OpenMP*

The OpenMP* application programming interface turns 20 this year―and we’re celebrating in

Authored by Sally Sams (Intel) Last updated on 03/09/2019 - 12:30
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Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Authored by Justin L. (Blackbelt) Last updated on 09/11/2018 - 09:03