Blog post

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Last updated on 01/16/2019 - 10:14
Blog post

Adaptive Volumetric Shadow Maps

How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Authored by Matthew Fife (Intel) Last updated on 07/06/2019 - 20:30
Article

Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Authored by Leigh D. (Intel) Last updated on 05/03/2019 - 14:39
Blog post

-NEW- 100.6025: Intel® Graphics Driver for Windows® 10 64-bit [6th, 7th & 8th Generation]

This driver brings support to Microsoft Window 10 April update (Redstone 4):
Authored by Coppock, Michael J (Intel) Last updated on 05/02/2019 - 11:42