How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
How to generate real-time adaptively sampled shadow representations for transmittance through volumetric media.
Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
This driver brings support to Microsoft Window 10 April update (Redstone 4):