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Dynamic Volumetric Cloud Rendering for Games on Multi-Core Platforms

Most games render clouds with planar cloud textures mapping to the sky dome, which isn't visually convincing when approaching or passing through clouds. For a realistic experience in flying games, we describe a technique for dynamic volumetric clouds.
Authored by Juanbin L. (Intel) Last updated on 08/30/2018 - 10:47
Article

Intel® Quiet System Technology (Intel® QST) Software Development Kit

Introduction

Authored by Last updated on 12/12/2018 - 11:10
Article

About cross compiling

Summary related information how to cross compile projects using -32 and -m64
Authored by Last updated on 05/25/2018 - 15:30
Article

Intel® AVX C/C++ Intrinsics Emulation

This C/C++ header file can be used for AVX emulation on Intel CPUs/processors without h/w AVX support
Authored by Max Locktyukhin (Intel) Last updated on 02/12/2019 - 13:16
Article

Sample Tweaker: Ocean Fog

This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA.
Authored by Jeff Laflam (Intel) Last updated on 01/24/2018 - 12:12
Article

River Trail: Parallel Web Applications

Authored by Last updated on 09/28/2018 - 15:38
Article

形态抗锯齿技术(MLAA)

Morphological Antialiasing (MLAA)是一种基于图像的后处理过滤技术,这项技术会识别不连续的图案,混合临近图案的颜色,从而有效地执行抗锯齿。
Authored by Last updated on 01/24/2018 - 12:12
Article

Using YASM Compiler on Android* ndkbuild

Authored by Last updated on 02/24/2017 - 12:51
Article

2012年透明计算与平台创新技术研讨会

Authored by Hai Shen (Intel) Last updated on 06/14/2017 - 13:08
Article

Optimize Financial Applications using Intel® Math Kernel Library

Intel® Math Kernel Library (Intel® MKL) contains a wealth of highly optimized math functions that are fundamental to a wide variety of Financial Applications.

Authored by Zhang, Zhang (Intel) Last updated on 05/25/2018 - 15:30