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Archived - How I Made a 3D Video Maker

This article explores how Lee Bamber developed his first place prize winning entry to the Intel® RealSense App Challenge, Virtual 3D Video Maker. He describes the process, reveals lessons learned along the way, and makes a few deep dives into the techniques he used to create the app.
Authored by Last updated on 05/30/2018 - 07:00
Article

Archived - Perceptual Drone Speech Recognition

With applications ranging from reconnaissance, warfare, photography and video, to hobbyist fun, there's no better time to learn how to program a drone. We'll see how to interact with and control the Parrot AR.Drone* 2.0 with a library written in C#. Using this as our basis we will add speech commands to control the drone using the Intel® RealSense™ SDK.
Authored by Marco D.P. (Blackbelt) Last updated on 05/30/2018 - 07:00
Article

Заархивировано - Управление дронами с помощью распознавания речи

With applications ranging from reconnaissance, warfare, photography and video, to hobbyist fun, there's no better time to learn how to program a drone. We'll see how to interact with and control the Parrot AR.Drone* 2.0 with a library written in C#. Using this as our basis we will add speech commands to control the drone using the Intel® RealSense™ SDK.
Authored by ALEXEY K. (Intel) Last updated on 05/30/2018 - 07:00
Article

The New Issue of The Parallel Universe is Out: The Present and Future of OpenMP*

The OpenMP* application programming interface turns 20 this year―and we’re celebrating in

Authored by Sally Sams (Intel) Last updated on 03/09/2019 - 12:30
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Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Authored by Justin L. (Blackbelt) Last updated on 09/11/2018 - 09:03
Article

Vitruvian Game Wingsuit—VR Automation

Through virtual reality and an electronically controlled mechanism, the wingsuit flight simulator calls to mind the Vitruvian Man of Leonardo da Vinci. The user controls the flight with a joystick and wears a backpack that wirelessly (thanks to the battery) creates virtual reality. You can fly anywhere for a unique experience. The engines, in full security, allow the person to move like a...
Authored by admin Last updated on 09/11/2018 - 09:00
Article

Develop and Port Windows* Mixed Reality UWP Applications in Unity* Software

The Microsoft* Store is open to VR apps. To gain access to this marketplace, you'll need to adhere to specific guidelines and develop using the Universal Windows* Platform (UWP), Microsoft*'s effort to create a new way to develop universal apps that run across a variety of devices. This article explores how to build UWP apps with Unity software, cover the simplest way to port VR software to UWP...
Authored by Castedo, Alejandro Last updated on 09/10/2018 - 14:45
Article

Optimize User Experiences for the Commercial Location-Based VR Application

Technological advances present many opportunities to use location-based entertainment (LBE) in unique and compelling ways. This article addresses solutions for tracking, and other supporting technologies, that can greatly enhance any location-based virtual reality (VR) experience.
Authored by Alexandria P. Last updated on 09/18/2018 - 14:59
Article

Crowd Simulation as a Flocking Behavior and Windows* Mixed Reality: Part 1

Implementing artificial intelligence with the Unity* software game engine and showing an emergent behavior as crowd simulation is one of the best ways you can create simulations. In this article, we go through the process of creating a crowd simulation in Unity software and then realizing it as a mixed reality application.
Authored by Abhishek 81 Last updated on 01/22/2019 - 15:18