Blog post

Intel® Core™ i9 Processors Reduce Open World Load Times

CPU is vital to the gameplay mechanics, the server interactions, the texture loading, and the procedural generation. Here is notes on what I learned.
Authored by admin Last updated on 08/07/2019 - 09:54
Article

Intel and Microsoft* Unveil Variable Rate Shading Support

Intel and Microsoft* have joined forces to support Variable Rate Shading (VRS) in DirectX* 12 and Intel’s upcoming Gen11 hardware.
Authored by Laura Wieme (Intel) Last updated on 06/17/2019 - 11:49
Blog post

英特尔® 酷睿™ i9 处理器有助于减少开放世界加载时间

CPU 对游戏机制、服务器交互、纹理加载和程序生成至关重要。以下是我的学习笔记。
Authored by admin Last updated on 06/28/2019 - 01:39
Article

英特尔与微软* 发布可变速率着色支持

英特尔与微软* 联手在 DirectX* 12 和英特尔即将发布的 Gen11 硬件中支持可变速率着色 (VRS)。
Authored by Laura Wieme (Intel) Last updated on 07/15/2019 - 23:36