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Gaming into the Future

Game engines need to be re-designed to work and use full potential of multicore systems.
Authored by Last updated on 01/24/2018 - 12:12
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TickerTape: 使用互动的游戏案例为大学生教授并行编程

在大学计算机科学课程中教授并行化概念来展现高效的编程算法和技巧是个非常具有挑战性的工作。老师们一直在寻找合适的模块和案例用于并行编程教学,特别是在本科阶段的计算机科学课程中,学生们刚刚开始学习多线程和数据并行编程。

Authored by Hai Shen (Intel) Last updated on 01/24/2018 - 12:12
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Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
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¿Codificando Android* App Juego con el fin de apoyar Intel x86? He aquí algunos ejemplos!

Con cada vez más smartphones equipados con Intel Inside disponibles en todo el mundo y el sistema de imagen Intel Android (Ginger Bread, ICS y Jelly Bean 4.1 y 4.2) formando parte del SDK Google An

Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
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需要编写支持英特尔 x86 的 Android* 游戏应用? 此处的样本可为您提供帮助!

随着越来越多搭载 Intel Inside ® 的智能手机在全球范围内普及以及英特尔安卓系统映像(Ginger Bread、ICS 以及 Jelly Bean 4.1 和 4.2)成为 Google Android SDK 中的组件,现在我们应该确保应用能够在 ARM 和 x86 Android 两种设备上运行。 您可能获得了一个绝佳的 Android 游戏创意。

Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
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Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Authored by Last updated on 01/24/2019 - 09:40
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Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

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Authored by Last updated on 01/24/2019 - 09:49
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使用Cocos2d-x 3.0或更新版本创建多平台游戏

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Authored by Last updated on 01/24/2019 - 09:53
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Использование изображений, доступных для чтения и записи, в OpenCL™ 2.0

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Authored by Last updated on 07/05/2019 - 11:22