Article

Using the Intel® NUC 8 in VR and Fulldome for Immersive Multimedia Experiences

This article will show how the technology of the NUC 8 can successfully integrate with the projection technology of the full dome and VR in a number of ways. TouchDesigner, and the RealSense camera will be used. The principles of good dome and VR cinematography as well as interactivity and depth mapping through the RealSense camera will be addressed.
Authored by Audri Phillips Last updated on 03/29/2019 - 14:28
Article

在虚拟现实和 Fulldome 中使用英特尔® NUC 8 创建沉浸式多媒体体验

本文展示了使用 TouchDesigner 和实感摄像头将 NUC 8 成功集成球幕投影技术和虚拟现实的几种方法。本文还介绍了优质球幕与虚拟现实摄影的原理以及通过实感摄像头实现的交互性和深度映射。
Authored by Audri Phillips Last updated on 03/29/2019 - 14:28
Article

Botanical Dimensions:借助第九代智能英特尔® 酷睿™ 处理器实现独特沉浸式体验

本文将介绍 Master of Shapes (MOS) 工作室努力完成和完善技术工作,支持玩家穿越 Botanical Dimensions 丛林,尽享互动式、多世界极致体验。
Authored by Amaral, Adam Last updated on 05/08/2019 - 00:14
Article

Botanical Dimensions: A Unique Immersive Experience Made Possible by 9th Generation Intel® Core™ Processors

This paper describes the technical effort to bring the interactive, multi-world experience, participants move through a Botanical Dimensions jungle
Authored by Amaral, Adam Last updated on 05/08/2019 - 11:58
Article

Race Real Go-Karts in Virtual Reality with the Intel® NUC

The 4x4-inch Intel NUC is a prime example of how an innovative project in unexpected fields in entertainment and gaming industry can become a reality
Authored by Amaral, Adam Last updated on 05/30/2019 - 16:55
Article

英特尔® 图形性能分析器帮助构建《Frostpunk》*中的雪景模拟

位于波兰华沙的 11 bit 工作室* 讨论了在游戏《Frostpunk》* 中实施雪景模拟和渲染的部分细节
Authored by Bartosz Boczula (Intel) Last updated on 06/24/2019 - 20:45
Article

使用英特尔® NUC 在虚拟现实中参加真实的卡丁车比赛

4X4 英寸英特尔 NUC 很好地证明了我们在娱乐和游戏行业等意想不到的领域中也能完成创新项目
Authored by Amaral, Adam Last updated on 06/26/2019 - 02:37
Article

Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*
Authored by Bartosz Boczula (Intel) Last updated on 07/02/2019 - 10:17
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
Authored by Audri Phillips Last updated on 07/03/2019 - 20:18
Article

How to Set Up Your Intel® NUC Kit

Setting up your new hardware, once purchased, can be a daunting experience. This article demonstrates how simple it is to set up and complete your new Intel® NUC kit.
Authored by Landyn Pethrus (Intel) Last updated on 07/06/2019 - 20:30