Article

Using Sensors and Location Data for Cutting-edge User Experiences in Mobile Applications

Using Sensors and Location Data for Cutting-edge User Experiences

Authored by Last updated on 11/15/2019 - 14:10
Article

Porting Android* Apps to Windows 8* - Overview

Porting Android* Apps to Windows 8* - Overview (PDF 797 KB)

Authored by Emani, Ashok (Intel) Last updated on 11/15/2019 - 14:10
Article

Porting Android* Touch to Windows* 8 UI (C#)

By David Medawar

Porting Android* Touch to Windows* 8 UI (C#)

Authored by Last updated on 11/15/2019 - 14:10
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 11/15/2019 - 14:10
Article

Windows 10* Features Every Game Developer Should Know

With UWP apps, Windows 10 ties together a wide variety of potential gaming platforms, with all platforms running variants of the same system and the apps delivered by the same store. Meanwhile, for other PC games, support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.
Authored by Last updated on 11/15/2019 - 14:10
Blog post

App Usability Guidelines from a User Perspective

A fantastic UX article from Wendy, with great insights on usability. I would recommend this to anyone who wants a solid grounding in considering the users's perspective.
Authored by Wendy B. (Intel) Last updated on 11/15/2019 - 14:10
Blog post

Tablets, Smartphones, and PCs: What Workers Are Using

A new report released this week from Forrester Research on tablet and smartphone use predicts that tablet ownership is set to skyroc

Authored by Wendy B. (Intel) Last updated on 11/15/2019 - 14:10