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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Authored by Last updated on 05/09/2019 - 22:55
Article

Lighter Than AIR: Making Better Games with Adobe AIR*

Adobe AIR is a great software platform when targeting netbooks for a mobile game. Furthermore, AIR provides a development platform that is easy to pick up and enables easy porting to other mobile platforms, like smart phones, tablets, and touch devices.
Authored by admin Last updated on 06/11/2019 - 12:14
Article

Conserving Active Power

This article presents techniques to optimize applications to save power during active use. These techniques include multi-threading, batching of I/0 accesses, and reducing memory bandwidth. Some of the techniques are applicable for general program usage.
Authored by Judy Hartley (Intel) Last updated on 03/12/2019 - 11:55
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 1)

Great opportunity exists in porting games and other applications that make extensive use of 3D graphics through OpenGL standards to Google Android devices, including those built on the Intel® Atom™

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Article

Портирование приложений OpenGL* на Android* на Intel® Atom (часть 1)

Возможность портирования игр и других приложений, интенсивно использующих 3D-графику на основе стандартов OpenGL, на устройства Android на базе Intel® Atom, имеет для нас огромную важность, посколь

Authored by admin Last updated on 01/24/2018 - 12:12
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Портирование приложений OpenGL* на Android* на Intel® Atom (часть 2)

Эта статья является продолжением серии из двух статей, в которой рассматриваются проблемы, возникающие в процессе портирования преложений на OpenGL на платформу Google Android.

Authored by Last updated on 01/24/2018 - 12:12
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