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Building POV-Ray* with Intel® C++ Compiler

Introduction Version information
Authored by Jennifer J. (Blackbelt) Last updated on 03/27/2019 - 11:11
Article

Some tips for POV-Ray*

I have summarized some experiences on how to download and build POV-Ray* projects here for future use. Several links for POV-Ray

Authored by Last updated on 03/27/2019 - 11:14
Article

Using SPIR for fun and profit with Intel® OpenCL™ Code Builder

This short tutorial provides a brief introduction to Khronos SPIR. It touches on the differences between a SPIR binary and an Intel proprietary Intermediate Binary, demonstrates ways to create SPIR binaries using tools shipped with Intel® SDK for OpenCL™ Applications , and explains how to use SPIR binaries in your OpenCL program.
Authored by Robert Ioffe (Intel) Last updated on 05/31/2019 - 14:20
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Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Authored by Last updated on 05/10/2019 - 08:30
Article

GPU-Quicksort в OpenCL 2.0: вложенные параллельные вычисления и сканирование групп обработки

Введение Краткий курс истории алгоритма быстрой сортировки
Authored by Last updated on 05/31/2019 - 14:20
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SIMD fácil mediante envolturas

SIMD operations are widely used for 3D graphics applications. This tutorial provides new insights into SIMD by comparing SIMD lanes and CPU threads, and steps you through the process of creating a simple, straightforward SIMD implementation in your own code.
Authored by Last updated on 03/09/2019 - 12:48
Article

Введение в привязку ресурсов в Microsoft DirectX* 12

In DirectX 12, Microsoft reduced resource overhead to improve application efficiency, cutting CPU usage by more than half. This decreases energy consumption and allows gamers a longer play time on mobile devices. Wolfgang Engel of Confetti describes the new resource binding mechanisms that developers will need for managing and tracking resources with DirectX 12.
Authored by ALEXEY K. (Intel) Last updated on 03/20/2019 - 12:18
Article

Использование изображений, доступных для чтения и записи, в OpenCL™ 2.0

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Authored by Last updated on 07/05/2019 - 11:22
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Microsoft DirectX* 12 中资源绑定的性能考虑因素

Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
Authored by admin Last updated on 01/29/2019 - 15:00