Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 12/12/2018 - 18:00
Article
Article

Get Started With Unity* Machine Learning Using Intel® Distribution for Python* (Part 1)

This article will show game developers how to use reinforcement learning to create better artificial intelligence (AI) behavior. Using Intel® Distribution for Python—an improved version of the popular object-oriented, high-level programming language—readers will glean how to train pre-existing machine-language (ML) agents to learn and adapt. In this scenario, we will use Intel® Optimization for...
Authored by Manisha B. Last updated on 12/31/2018 - 14:00
Article

使用 Python* 的英特尔® 分发版实现 Unity* 机器学习入门(第 1 部分)

本文将向游戏开发人员介绍如何使用强化学习创建更好的人工智能 (AI) 行为。使用 Python* 的英特尔® 分发版 — 常用面向对象的高级编程语言的进阶版 — 读者可收集关于如何训练预先存在的机器语言 (ML) 代理学习和适应的信息。在此场景下,我们将使用英特尔® Optimization for TensorFlow* 在本地化环境中运行 Unity * ML-Agents。
Authored by Manisha B. Last updated on 07/27/2018 - 03:50
Article

Windows® 10 May 2019 Update for Machine Learning Acceleration on Intel® Integrated Graphics

Intel's earlier post in May 2018 introduced the Windows ML API and the DirectML API implementation on Intel® hardware via the DirectX 12 DirectCompute
Authored by Gokul Tonpe (Intel) Last updated on 07/03/2019 - 20:18
Article

Windows® 10 2019 年 5 月更新有助于加速英特尔® 集成显卡上的机器学习

英特尔 2018 年 5 月发表的博文介绍了通过 DirectX 12 DirectCompute 在英特尔® 硬件上实施的 Windows ML API 和 DirectML API
Authored by Gokul Tonpe (Intel) Last updated on 07/03/2019 - 20:18