Article

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original
Authored by Filip Strugar (Intel) Last updated on 05/03/2019 - 13:30
Article

Comparison of Projection Methods for Rendering Virtual Reality

Virtual reality is rapidly gaining popularity, and may soon become a common way of viewing 3D environments. While stereo rendering has been performed on consumer grade graphics processors for a while now, the new wave of virtual reality display devices have two properties that typical applications have not needed to consider before. Pixels no longer appear on regular grids and the displays...
Authored by admin Last updated on 05/03/2019 - 15:34
Article

VR Optimization Tips from Underminer Studios

Authored by admin Last updated on 01/24/2018 - 12:12
Article

来自 Underminer 工作室的虚拟现实优化建议

Authored by admin Last updated on 01/24/2018 - 12:12
Article

Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Authored by Justin L. (Blackbelt) Last updated on 09/11/2018 - 09:03
Article

Enhancing User Experience: Krita Application Utilizing Multiple Cores on Intel® Architecture Platforms

Multiple cores and Intel HT Technology significantly improve the performance of processor-intensive computations. A performance gain of 4.37X is achieved when an animation is rendered using all cores in a 6Core system with Intel HT Technology turned on, compared to rendering the animation on one core. This visible and measurable performance gain translates to reduced waiting times by Krita...
Authored by admin Last updated on 01/30/2019 - 08:55
Article

Vitruvian Game Wingsuit—VR Automation

Through virtual reality and an electronically controlled mechanism, the wingsuit flight simulator calls to mind the Vitruvian Man of Leonardo da Vinci. The user controls the flight with a joystick and wears a backpack that wirelessly (thanks to the battery) creates virtual reality. You can fly anywhere for a unique experience. The engines, in full security, allow the person to move like a...
Authored by admin Last updated on 09/11/2018 - 09:00
Article

Optimizing the User Experience of VR Games on IA for e-Sports

VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render the entire scene twice (once for each eye). In this session, we’ll focus on both performance and user...
Authored by Last updated on 05/22/2018 - 15:43
Article

Coarse Pixel Shading with Temporal Supersampling

In this paper we extend coarse pixel shading with a temporal supersampling scheme that notably improves image quality and provides substantial reduction in shading cost compared to checkerboard rendering.

Authored by Last updated on 07/15/2019 - 15:42
Article

增强用户体验:Krita 应用充分利用英特尔® 架构平台的多个内核

多个内核和英特尔超线程(英特尔 HT)技术可显著提高处理器密集型计算的性能。相比在一个内核上渲染动画,使用六核系统(启用英特尔 HT 技术)中的全部内核渲染动画,可将性能提升 4.37 倍。这种可衡量的性能显著提升意味着可大大缩短 Krita 应用用户的等待时间,进而提高总体效率。
Authored by admin Last updated on 04/11/2018 - 18:59