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Archived - Create Natural User Interfaces with the Intel® RealSense™ SDK

Meghana gives a quick overview of the different modalities and combinations of modalities that can be used while developing with Intel® RealSense™!

Authored by Gerald M. (Intel) Last updated on 12/20/2018 - 14:40
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Archived - Intel® RealSense™ SDK User Experience General Guidelines

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Gerald M. (Intel) Last updated on 12/20/2018 - 14:35
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Archived - Intel® RealSense™ F200 - Capture Volumes: Range Options

The F200 camera can detect from 20cm to 120cm; it doesn't make sense to develop your Intel® RealSense™ applications to cover that entire range.

Authored by Last updated on 11/09/2017 - 14:25
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Archived - Intel® RealSense™ F200 - Visual Feedback: Cursors

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Last updated on 11/10/2017 - 12:53
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Archived - Intel® RealSense™ F200 - Capture Volumes : Form Factors

When developing your application to take advantage of Intel® RealSense™ technology you need to be aware of all the form factors that users may be interacting with your

Authored by Last updated on 03/10/2019 - 23:40
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Archived - Intel® RealSense™ F200 - Minimizing User Fatigue: Understanding the Limits of Input Precision

There are several limiting factors precision while developing for Intel® RealSense™ technology.

Authored by Cooksey, Robert (Intel) Last updated on 11/13/2017 - 14:55
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Archived - Intel® RealSense™ F200 - Visual Feedback: Interacting with Objects

User should always know what object they can interact with on screen in an Intel® RealSense™ application.

Authored by Last updated on 11/13/2017 - 15:36
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Archived - Intel® RealSense™ F200 - Understanding the Interaction Zone

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Authored by Last updated on 11/03/2017 - 15:25
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Archived - Intel® RealSense™ F200 - Minimizing User Fatigue: Supporting Natural Motion

When developers begin to develop using Intel® RealSense™ technology it is important to remember that users are acting in a physical body in the world, so developers ne

Authored by Cooksey, Robert (Intel) Last updated on 11/13/2017 - 14:45
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Archived - Intel® RealSense™ F200 - Occlusion : Hand and User Blocking

A common problem when developing for Intel® RealSense™ technology is occlusion or the user's hand blocking the screen, or covering each other which can negatively impa

Authored by Last updated on 11/08/2017 - 14:25