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HTML5 High Scores Board for WinRT and Desktop Ultrabook™ apps

One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game.  The following is how I recently deployed this.

Authored by Bob Duffy (Intel) Last updated on 12/20/2018 - 09:28
Blog post

Software Occlusion Culling Update

This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
Authored by Last updated on 05/03/2019 - 13:48
Blog post

Let's Render Some Foliage

This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
Authored by Last updated on 05/03/2019 - 14:19
Article

Porting Game User Interfaces to Windows* 8 Touch Devices

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Authored by chris-seitz (Intel) Last updated on 12/20/2018 - 09:48
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Article

[Windows8|Monogame]在Windows 8下開發XNA遊戲

前言

Authored by Last updated on 06/23/2019 - 18:50
Article

[Windows8|Monogame]在Windows8的Monogame專案下載入Content

前言
Authored by Last updated on 06/23/2019 - 18:50
Article

Criando jogos multiplataforma com Cocos2d-x

Neste tutorial iremos demonstrar como criar um jogo simples usando o framework Cocos2d-x em um ambiente de desenvolvimento Windows* e como compilar o jogo para Windows e Android.
Authored by Last updated on 05/09/2019 - 13:40
Article

Creating multi-platform games with Cocos2d-x

In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
Authored by Last updated on 05/09/2019 - 13:08
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20