One neat thing about HTML5 is the ability to store data locally, and a common use for that is creating a high score board for your game. The following is how I recently deployed this.
This update consists of new features and optimizations which have reduced the total Software Occlusion Culling time and the total frame time by a factor of 4X and 2X respectively.
This blog series discusses some ideas and issues around rendering foliage. We provide a sample program (with source code) to demonstrate the ideas.
This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Neste tutorial iremos demonstrar como criar um jogo simples usando o framework Cocos2d-x em um ambiente de desenvolvimento Windows* e como compilar o jogo para Windows e Android.
In this tutorial how to create a simple game using the Cocos2d-x framework in a Windows development environment and how to compile it to run on Windows 8 and Android.
Introduction A Brief History of Quicksort