The Intel® Threading Building Blocks ( Intel® TBB ) flow graph is fully supported in Intel TBB 4.0.
How to link your project to MKL libraries, linking tips for MKL libraries, and Intel® Math Kernel Library compiler issues.
This document provides information on how to use Intel® IPP in Xcode and command line.
Describes how to debug a Windows Fortran application that was built from the command line.
Some instructions and a simple example showing how to call Intel® MKL from Python*,
This document describes the steps to build an Intel® MKL application with Intel® Visual Fortran Compiler XE for Windows* OS integrated with Microsoft Visual Studio* 2017
Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.