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Article

Fluid Simulation for Video Games (part 3)

Simulation of fluids in games has been limited due to the computational challenges. This article describes numerical techniques used to compute approximate solutions to fluid motion.
Authored by Last updated on 01/24/2018 - 12:12
Article

Fluid Simulation for Video Games (part 5)

This is a series of articles on fluid simulation for video games. This article describes a process for profiling CPU usage and uses that information to optimize and further parallelize the code so that it runs faster.
Authored by Last updated on 01/24/2018 - 12:12
Article

Creating UVs for Characters in Autodesk Maya*

UV mapping is the process of manipulating a 3D mesh’s texture coordinates (U and V) to work with a 2D image, used as a texture. This tutorial describes how to create UVs for characters in Maya.
Authored by admin Last updated on 02/21/2019 - 13:48
Article

Simulating Real-world Film Lighting Techniques in 3D

An absolutely critical area of 3D scene creation is the proper use of lighting and rendering techniques. This tutorial covers the mechanics of lighting and how to incorporate the language of light into your 3D scenes.
Authored by admin Last updated on 02/21/2019 - 13:48
Article

Using Intel® Math Kernel Library and Intel® Integrated Performance Primitives in the Microsoft* .NET* Framework

This article is about calling intel® MKL and Intel® from .NET framework
Authored by Last updated on 12/12/2018 - 11:10
Article

Using an alternative temporary directory with Intel Cluster Checker

This article describes how to specify that Intel Cluster Checker use a different temporary directory.
Authored by Matias Cabral Bianchi (Intel) Last updated on 06/14/2017 - 13:02
Article

Fluid Simulation for Video Games (part 6)

This is a series of articles on fluid simulation for video games. This article describes a radically different technique for computing velocity from vorticity, one of the cornerstones of the fluid simulation presented in these articles.
Authored by Last updated on 01/24/2018 - 12:12
Article

OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Authored by Last updated on 12/13/2018 - 13:52
Article

How to use OOC PARDISO?

This article explains, how to enable OOC (out-of-core) vesrsion of PARDISO from Intel® MKL.
Authored by Vipin Kumar E K (Intel) Last updated on 05/24/2018 - 15:48
Article

3D Lighting in Softimage

This article on lighting & rendering covers describes how to achieve various lighting effects in Softimage. Includes adjusting ambience, animating lights, adding atmospheric effects, use of caustics, and refraction through a medium such as glass.
Authored by admin Last updated on 02/21/2019 - 13:48