Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation ProjectFull body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
New OpenCL Extensions
That post is out of date. Vulkan support is out of Beta and in every driver release since February, 2017
Here is the post that covers that:
Intel announces that we are moving from beta support to full official support for the Vulkan* API on Windows going forward.
Vulkan* targets high performing real-time 3D graphics applications, like games, while giving low-overhead hardware control over GPU acceleration to developers.