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Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More

A Collection of Luminaries

Authored by Randi Rost (Intel) Last updated on 06/08/2018 - 08:50
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TickerTape: 使用互动的游戏案例为大学生教授并行编程

在大学计算机科学课程中教授并行化概念来展现高效的编程算法和技巧是个非常具有挑战性的工作。老师们一直在寻找合适的模块和案例用于并行编程教学,特别是在本科阶段的计算机科学课程中,学生们刚刚开始学习多线程和数据并行编程。

Authored by Hai Shen (Intel) Last updated on 01/24/2018 - 12:12
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Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
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Congrats Microsoft on Windows* 8!

Here we are on the eve of Windows* 8 and I want to reach out to my former friends & co-workers still there to wish them all a huge Congratulations!  

Authored by Last updated on 12/20/2018 - 09:40
Article

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Last updated on 01/16/2019 - 10:14
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How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
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Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
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Over The Hump: Hackathons: New Coders, Fear Not!

 

Authored by Last updated on 01/31/2019 - 13:24