So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Matt Ployhar shares some insights into what may be the early signs of "The Death of Consoles".
With VR capabilities integrated into Unity 3D*, it’s worth a look at how to update older Unity-based games for a good VR experience.
Virtual reality (VR) is a big-buzz topic in gaming today, but a lot of questions remain about what direction the genre will take, and how it will evolve.
This article is aimed at an existing Unity* developer who would like to incorporate Steam*VR into their scene talk to some points that I learned along the way as well as show you how I got VR working with my scene. I will not be talking much about laying out the scene and how I used Unity to get everything up and running; rather, the main focus of this article is to help someone get VR...
A VR game set with an Americana vibe and the distinctive visuals of the 1950s being made by a small indie team in Melbourne, Australia? Didn’t quite see that one coming.
Whether you are an avid game developer or curious about developing in VR for the first time, you'll want to take a look at Unreal Engine from Epic Games.
Optimization is one method you can use to experience a high-quality game if the hardware is not yet fully capable of achieving the high performance required for an immersive VR experience. Finding the bottlenecks during game optimization requires a comprehensive use of various tools and methods that were described in this article. This article also provided some insights through a variety of...
Learn to build a face access control solution, get horrified in a haunted high school, and be sure to register for the Intel® HPC Developer Conference this month.
Announcing new IoT developer kits this month along with tips on which processor is right for your VR projects.