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Advanced Bitrate Control Methods in Intel® Media SDK

In the world of media, there is a great demand to increase encoder quality but this comes with tradeoffs between quality and bandwidth consumption. This article addresses some of those concerns by discussing advanced bitrate control methods, which provide the ability to increase quality (relative to legacy rate controls) while maintaining the bitrate constant using Intel® Media SDK/ Intel® Media...
Authored by Nikhil R. (Intel) Last updated on 07/06/2019 - 20:30
Article

Intel® Media SDK & Intel® Media Server Studio Historical Release Notes

Release Notes of Intel® Media SDK include important information, such as system requirements, what's new, feature table and known issues since the previous release.

Authored by Liu, Mark (Intel) Last updated on 07/03/2019 - 20:07
Article

The Intel® Software Distribution Hub Fuels Enthusiast PC Sales with Amazing PC Game Bundles

Intel delivers business innovation through market-driving programs such as Intel® inside.
Authored by Patrick Defreitas (Intel) Last updated on 06/10/2019 - 14:16
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Green Man Gaming* and Intel Help PC Game Developers Grow

We feature how Green Man Gaming works with the Intel® GameDev Program to help indie developers like you to Get Ready, Get Noticed, and Get Big.
Authored by Patrick Defreitas (Intel) Last updated on 07/18/2019 - 09:25
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Authored by Jeffrey M. (Intel) Last updated on 10/08/2019 - 18:20
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Green Man Gaming* 和英特尔助力 PC 游戏开发人员发展

我们介绍了 Green Man Gaming* 如何与英特尔® 游戏开发人员计划合作,以帮助像您这样的独立开发人员准备就绪,备受关注,大获全胜。
Authored by Patrick Defreitas (Intel) Last updated on 10/12/2019 - 00:11
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Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Authored by Seth S. (Intel) Last updated on 11/13/2019 - 21:19
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Authored by Filip Strugar (Intel) Last updated on 11/19/2019 - 11:23
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Authored by Robert Ioffe (Intel) Last updated on 11/25/2019 - 16:32
Article

OpenCL™ Runtimes for Intel® Processors

Obtain runtimes to execute or develop OpenCL™ applications on Intel­® processors.
Authored by MICHAEL C. (Intel) Last updated on 12/12/2019 - 12:05