Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
Blog post

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Authored by Last updated on 05/09/2019 - 22:55
Blog post

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
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Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Authored by Last updated on 12/28/2018 - 12:33
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

Unity* x86支持资源中心

 

Authored by Mitchell L. (Intel) Last updated on 05/25/2018 - 15:30
Blog post

Game On!

Authored by Last updated on 05/09/2019 - 21:50
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Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 04/15/2019 - 16:18
Blog post

New optimizations for X86 in upcoming GCC 5.0

 

Authored by Evgeny Stupachenko (Intel) Last updated on 01/24/2018 - 12:12