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Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
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Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
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OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
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OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
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Unity* x86支持资源中心

 

Authored by Mitchell L. (Intel) Last updated on 05/25/2018 - 15:30
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Game On!

Authored by Last updated on 05/09/2019 - 21:50
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New optimizations for X86 in upcoming GCC 5.0

 

Authored by Evgeny Stupachenko (Intel) Last updated on 01/24/2018 - 12:12
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Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Authored by Last updated on 01/24/2019 - 09:40
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Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

Faça o download do documento

Authored by Last updated on 01/24/2019 - 09:49
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在英特尔® 架构的设备上优化 Android* 应用

在英特尔® 架构的设备上优化 Android*应用

概要介绍:

Authored by Huang, Chao (Intel) Last updated on 05/09/2019 - 13:00