Blog post

Forget the Console, buy a Gaming PC!

This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments
Authored by Last updated on 05/09/2019 - 21:50
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
Blog post

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Authored by Last updated on 05/09/2019 - 22:55
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Article

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Authored by Last updated on 12/20/2018 - 09:40
Article

¿Codificando Android* App Juego con el fin de apoyar Intel x86? He aquí algunos ejemplos!

Con cada vez más smartphones equipados con Intel Inside disponibles en todo el mundo y el sistema de imagen Intel Android (Ginger Bread, ICS y Jelly Bean 4.1 y 4.2) formando parte del SDK Google An

Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Blog post

Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Authored by Last updated on 12/28/2018 - 12:33
Article

需要编写支持英特尔 x86 的 Android* 游戏应用? 此处的样本可为您提供帮助!

随着越来越多搭载 Intel Inside ® 的智能手机在全球范围内普及以及英特尔安卓系统映像(Ginger Bread、ICS 以及 Jelly Bean 4.1 和 4.2)成为 Google Android SDK 中的组件,现在我们应该确保应用能够在 ARM 和 x86 Android 两种设备上运行。 您可能获得了一个绝佳的 Android 游戏创意。

Authored by Tao Wang (Intel) Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12