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OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
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Unity* x86支持资源中心

 

Authored by Mitchell L. (Intel) Last updated on 05/25/2018 - 15:30
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Game On!

Authored by Last updated on 05/09/2019 - 21:50
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Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Authored by Miao W. (Intel) Last updated on 04/15/2019 - 16:18
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New optimizations for X86 in upcoming GCC 5.0

 

Authored by Evgeny Stupachenko (Intel) Last updated on 01/24/2018 - 12:12
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Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Authored by Last updated on 01/24/2019 - 09:40
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Criando Jogos Multiplataforma com Cocos2d-x versão 3.0 ou superior

Faça o download do documento

Authored by Last updated on 01/24/2019 - 09:49
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在英特尔® 架构的设备上优化 Android* 应用

在英特尔® 架构的设备上优化 Android*应用

概要介绍:

Authored by Huang, Chao (Intel) Last updated on 05/09/2019 - 13:00
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Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

Authored by Last updated on 05/29/2018 - 09:28
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节奏小子,一款随新技术发展的独立制作游戏

简介

独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

 从学生到负责独立项目

Authored by Last updated on 05/30/2018 - 07:40