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Windows* 8 Tutorial: Writing a Multithreaded Application for the Windows Store* using Intel® Threading Building Blocks.

It is known that the Windows Store apps API is missing some commonly used thread functions, such as function CreateThread() and those that

Authored by Vladimir Polin (Intel) Last updated on 12/20/2018 - 09:40
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Tutorial Windows* 8: Escrevendo uma Aplicação Multithreaded para a Windows Store* usando a biblioteca Intel® Threading Building Blocks.

É sabido que a API das aplicações Windows Store não disponibiliza algumas funções comuns para trabalhar com Threads, como a CreateThread e

Authored by Last updated on 12/20/2018 - 09:40
Article

DirectX 12 技术白皮书

DirectX 12 技术白皮书
Authored by Sheng G. (Intel) Last updated on 01/15/2019 - 16:37
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Authored by Seth S. (Intel) Last updated on 07/06/2019 - 20:30
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Developing a CSI VR Lab in Unreal* for Windows* Store

In this 3rd Week of Developing the Forensic VR Laboratory we talk about challenges that can be overcome thanks to the Open Source proposal combined with amazing Virtual Reality Tech from Intel last equipment.
Authored by Pedro Kayatt Last updated on 02/05/2019 - 10:48
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What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Authored by Stephen Junkins (Intel) Last updated on 07/30/2019 - 10:22
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我们可以从英特尔® SPMD 程序编译器中学到什么?

我们已经添加了一个简单的全新SGEMM 示例至英特尔® SPMD 程序编译器 GitHub* 库。

Authored by Stephen Junkins (Intel) Last updated on 04/02/2019 - 20:05
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Authored by Jeffrey M. (Intel) Last updated on 10/08/2019 - 18:20