Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands
Game engines need to be re-designed to work and use full potential of multicore systems.
While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
To take advantage of the additional computing power on high-end CPUs, Intel has developed a plugin that gives detailed CPU metrics and SynthBenchmark performance indicators. The metrics from this plugin can be used to differentiate features and content by CPU capability. Binning features and content in this manner will allow your game to run on a range of systems without impacting the overall...
为了充分利用高端 CPU 的额外计算能力，英特尔开发了一款能提供详细 CPU 指标与 SynthBenchmark 性能指标的插件。CPU 功能可以使用该插件的指标来划分特性与内容。通过这种方式划分特性与内容将支持您的游戏运行于各种系统，并且不会对整体性能造成影响。
Learn core concepts of developing OpenCL™ applications with Intel® SDK for OpenCL™ Applications 2019.
了解面向 OpenCL™ 应用的英特尔® SDK 2019 的核心概念并开始构建您的首个应用。