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Smartphones and PCs

There was recent big news that shipments of smartphones passed PCs.

Authored by philip-taylor (Intel) Last updated on 01/24/2019 - 16:28
Blog post

Solitude and Zombies: Waking up to a New Gaming Industry

 

Authored by Roger Chandler (Intel) Last updated on 06/11/2019 - 21:22
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Authored by admin Last updated on 07/31/2019 - 14:30
Blog post

Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Authored by Last updated on 05/09/2019 - 22:55
Article

Mobile Graphics Developer's Guides

 

Authored by admin Last updated on 05/09/2019 - 17:00
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Blog post

Full-screen DirectX* desktop apps using the Flip Presentation Model

I've been messing around with the new Flip Presentation Model introduced in Windows* 8 (and on Windows* 7, with the Platform Update).  I'll have

Authored by Last updated on 05/03/2019 - 14:40
Blog post

The Future of Gaming Certification Programs

Hi Everyone,

Authored by Last updated on 03/05/2019 - 23:10
Blog post

Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Authored by Last updated on 12/28/2018 - 12:33
Article

Criando jogos multiplataforma com Cocos2d-x

Neste tutorial iremos demonstrar como criar um jogo simples usando o framework Cocos2d-x em um ambiente de desenvolvimento Windows* e como compilar o jogo para Windows e Android.
Authored by Last updated on 05/09/2019 - 13:40