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游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 12/12/2018 - 18:00
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Building a Personality-Driven Poker AI for Lords of New York*

Writing artificial intelligence (AI) might be the best job in games. It’s creative, challenging, and blurs the line between game design and programming. AI is used for a variety of tasks ranging from the mechanical (such as auto-attacking enemies) and bot AI, to flocking group intelligence, even to deep-thinking military generals. Games that emphasize story and character-based immersion such as...
Authored by Coppock, Michael J (Intel) Last updated on 05/30/2018 - 07:00
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为《Lords of New York》* 构建以个性为驱动的扑克牌 AI

Writing artificial intelligence (AI) might be the best job in games. It’s creative, challenging, and blurs the line between game design and programming. AI is used for a variety of tasks ranging from the mechanical (such as auto-attacking enemies) and bot AI, to flocking group intelligence, even to deep-thinking military generals. Games that emphasize story and character-based immersion such as...
Authored by Coppock, Michael J (Intel) Last updated on 05/30/2018 - 07:00