Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism. It provides three new keywords to i
The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
This algorithm can be used to improve sparse matrix-vector and matrix-matrix multiplication in any numerical computation. As we know, there are lots of applications involving semi-sparse matrix computation in High Performance Computing. Additionally, in popular perceptual computing low-level engines, especially speech and facial recognition, semi-sparse matrices are found to be very common....
Автор: Дональд Кихо (Donald Kehoe)
Восприятие и поиск путей
How to Get the Most Out of a Multi-Core CPU with Your Game Engine
This paper is a more formal response to an Intel® Developer Zone forum posting. See: (https://software.intel.com/en-us/forums/intel-moderncode-for-parallel-architectures/topic/590710).
Parallelize loops with Intel® Threading Building Blocks using Intel® C++ Compiler for lambda expressions.