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Solitude and Zombies: Waking up to a New Gaming Industry

 

Authored by Roger Chandler (Intel) Last updated on 06/11/2019 - 21:22
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Sample Application: Touch for Windows* Store

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Authored by Last updated on 12/20/2018 - 09:50
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Designing for Ultrabook™ Devices and Touch-enabled Desktop Applications

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Authored by admin Last updated on 12/12/2018 - 19:34
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Developing with Desktop Natural User Interface API’s for Developers

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Authored by admin Last updated on 12/20/2018 - 10:40
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Designer Tools for Windows Desktop Applications

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Authored by admin Last updated on 12/20/2018 - 09:48
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Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Authored by Gael H. (Blackbelt) Last updated on 12/20/2018 - 09:50
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Mouse / Touch Mode Detection on Windows® 10 and Windows* 8

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Authored by Seung-Woo Kim (Intel) Last updated on 12/20/2018 - 09:48
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Windows* Desktop Touch Camera Sample

by Raj Puran

Authored by admin Last updated on 01/15/2019 - 15:40
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Windows* Desktop Touch Camera Sample Abstract

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Authored by admin Last updated on 01/15/2019 - 17:00
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