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Archived - Applying Intel® RealSense™ SDK Face Scans to a 3D Mesh

Learn how to use the Intel® RealSense™ SDK to scan and map a user’s face onto an existing 3D character model. The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating. The code is written in C++ and uses DirectX*.
Authored by Last updated on 12/13/2018 - 14:15
Article

Archived - Native Intel® RealSense™ SDK Image Copying in Unity*

Use this code sample to learn how to use a native Unity plug-in to increase performance of displaying Intel® RealSense™ SDK image data by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
Authored by Last updated on 05/30/2018 - 07:08
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Заархивировано - Наложение изображения отсканированного лица на трехмерную модель в Intel® RealSense™ SDK

Выпуск комплекта Intel® RealSense™ SDK прекращен. Его поддержка и обновления более недоступны.

Authored by Last updated on 12/13/2018 - 14:15
Article

已归档 - 将英特尔® 实感™ SDK 面部扫描应用于 3D 网格

Learn how to use the Intel® RealSense™ SDK to scan and map a user’s face onto an existing 3D character model. The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating. The code is written in C++ and uses DirectX*.
Authored by Last updated on 12/28/2018 - 14:55
Article

已归档 - 英特尔® 实感™ SDK 原生映像在 Unity* 的副本

Use this code sample to learn how to use a native Unity plug-in to increase performance of displaying Intel® RealSense™ SDK image data by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
Authored by Last updated on 12/28/2018 - 17:00