Article

Developing Racing Thrill* with Gesture and Voice

Inspired by the gesture-control capabilities of the Intel® RealSense™ SDK, PlayBuff Studios developed the latest iteration of Death Drive: Racing Thrill* for devices equipped with Intel® RealSense™ technology. They set out to create a game that would deliver a more innovative and visceral experience through the implementation of gesture and voice controls combined with the ability to fire...
Authored by admin Last updated on 05/30/2018 - 07:40
Article

Archived - Designing Apps for Intel® RealSense™ Technology

When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
Authored by admin Last updated on 05/30/2018 - 07:40
Article

Archived - Space Between* Plumbs Ocean Depths with Intel® RealSense™ Technology

Space Between highlights best practices and smart design using RealSense SDK gesture controls with Unity 3D to create an exciting and intuitive game experience.
Authored by admin Last updated on 05/30/2018 - 07:40
Article

Archived - Facial, Gesture, and Voice Recognition Go Social with Finding BBB

Finding BBB* is an award-winning game created by TheBestSync. It combines the functionality of Intel® RealSense™ technology capabilities—including facial, voice, and gesture recognition—with Facebook* connectivity, personalization, player-created missions, and location-based services to deliver an innovative and intuitive user experience.
Authored by admin Last updated on 05/29/2018 - 09:28
Article

Archivado - Desarrollo de aplicaciones para la tecnología Intel® RealSense™

When users first launch an application, the navigation design should be so intuitive that they start exploring the app’s features right away. Chronosapien Interactive used Intel® RealSense™ technology to create "Space Between" which adds hand and face tracking to extend beyond standard input modalities.
Authored by Last updated on 05/30/2018 - 07:40
Article

Archived - Background Replacement Code Sample Using Intel® RealSense™ Technology

Create augmented selfies with a real-time “green screen” effect. This sample app demonstrates how to use the Intel® RealSense™ SDK's User Segmentation module to replace the screen background with a static image selected by the user.
Authored by Bryan B. (Intel) Last updated on 05/30/2018 - 07:08
Article

Archived - Intel® RealSense™ 3D Scanning Tips and Tricks

Tips and tricks for using the Intel® RealSense™ SDK and cameras for 3D scanning.
Authored by Last updated on 01/16/2019 - 17:00
Article

Archived - Tips and Tricks for Intel® RealSense™ Background Segmentation

Tips and Tricks when using Background Segmentation(BGS) with the Intel® RealSense™ SDK.
Authored by Last updated on 05/30/2018 - 07:00
Article

Archived - Game Development with Unity* and Intel® RealSense™ Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Authored by Biswanger, Gregor (Blackbelt) Last updated on 12/13/2018 - 14:15