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Noisypeak Builds Media Transcoding Solution with HEVC Encoding in Intel® Media Server Studio

A tiny but powerful deploy-anywhere transcode streaming solution optimized with Intel® Media Server Studio–Professional

Authored by admin Last updated on 03/29/2019 - 14:28
Article

利用 Skull Canyon 建造一台街机游戏机

大家好,我是 Bela Messex,是Buddy System(伙伴系统) 的一员。我们的工作室位于洛杉矶的公寓内,是 Little Bug 游戏的开发人员。

Authored by Last updated on 03/29/2019 - 14:28
Article

英特尔® 图形性能分析器帮助构建《Frostpunk》*中的雪景模拟

位于波兰华沙的 11 bit 工作室* 讨论了在游戏《Frostpunk》* 中实施雪景模拟和渲染的部分细节
Authored by Bartosz Boczula (Intel) Last updated on 06/24/2019 - 20:45
Article

Intel® Graphics Performance Analyzers Assist Snow Simulation in Frostpunk*

Warsaw, Poland-based 11 bit studios* discusses some of the implementation details of the snow simulation and rendering in the game Frostpunk*
Authored by Bartosz Boczula (Intel) Last updated on 07/02/2019 - 10:17
Article

Use of Motion Capture for Traditional and Immersive Media Application: A Case Study of Animation Project

Full body movements and subtle facial motion, precise hand, finger animation, can all be captured and applied to CG rigged mesh character
Authored by Audri Phillips Last updated on 07/03/2019 - 20:18
Blog post

Develop and Test SAP HANA*-based Applications on an Intel® NUC Mini-PC

Authored by Last updated on 07/04/2019 - 18:45