Blog post

Primeiro bate-papo entre desenvolvedores e a Intel

No dia 26/06/2012 tivemos a primeira mesa de trabalho do The AppDate São Paulo com o bate-papo entre desenvolvedores e a Intel.

Authored by George H. Silva (Intel) Last updated on 07/06/2019 - 17:10
Blog post

Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Authored by John M. (Intel) Last updated on 07/03/2019 - 19:06
Blog post

The Ridiculous Tablet vs PC Debate

[Opinion: The Ridiculous Tablet vs. PC Debate that wasn't]

Authored by Last updated on 01/03/2019 - 11:31
Blog post

Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Authored by Last updated on 12/28/2018 - 12:33
Blog post

Corona SDK Game Developers Guide for Android* Devices

Introduction:    

Authored by Rylee, Michael J (Intel) Last updated on 06/23/2019 - 19:10
Blog post

A Quick Peek at Hardware-Accelerated Android* Emulation, Using Intel® Hardware Accelerated Execution Manager (Intel® HAXM)

A look at the advantages of using Intel® HAXM for Android* emulation. Intel HAXM speeds up Android app emulation on a host development machine.
Authored by Shailen Sobhee (Intel) Last updated on 05/09/2019 - 21:50
Blog post

Un vistazo rápido a la emulación de Android* acelerada por hardware, con el uso del Supervisor de Ejecución Acelerada por Hardware de Intel® (Intel® HAXM)

Desarrolladores de aplicaciones para Android, les preguntamos: ¿no sienten que el emulador de Android del SDK de Android es muy lento?

Authored by Shailen Sobhee (Intel) Last updated on 12/28/2018 - 08:43
Article

最小化: 2016 年,智能设备游戏如何向简单演变

革命性 CGI 和虚拟现实具有开创性意义,但极简游戏的开发充满了挑战。

视觉技术突飞猛进:游戏能够完美呈现各种复杂画面,图像比以往更为饱满和逼真。然而,游戏领域有一部分人固执地奉行极简主义,原因是适合智能手机和平板电脑。

Authored by Singh, Niven (Intel) Last updated on 12/28/2018 - 16:43