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Intel® Processor Graphics

Intel® Processor Graphics is updated in distinct generations. This page discusses Intel® Processor Graphics in detail, has the latest Intel Graphics Developer's Guide, along with previous generations of Intel Graphics Developer's Guides.
Authored by admin Last updated on 05/29/2019 - 13:35
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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

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D3D9 Media Surface Sharing Between Intel® Quick Sync Video and OpenCL* on Intel® HD Graphics

Authored by Last updated on 05/31/2019 - 14:40
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OpenCL™ Platform/Device Capabilities Viewer Sample

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Authored by Last updated on 05/31/2019 - 14:10
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General Matrix Multiply Sample

General Matrix Multiply (GEMM) sample demonstrates how to efficiently utilize an OpenCL™ device to perform general matrix multiply operation on two dense square matrices. The primary target devices that are suitable for this sample are the devices with cache memory: Intel® Xeon Phi™ and Intel® Architecture CPU devices.
Authored by Last updated on 05/31/2019 - 14:40
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Cross-Device NBody Simulation Sample

This sample illustrates the basic principles of how to work simultaneously with OpenCL™ devices on both CPU and Intel® Processor Graphics.
Authored by Last updated on 05/31/2019 - 14:40
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Accelerate Performance Using OpenCL* with Intel® HD Graphics

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Authored by Eli Hernandez (Intel) Last updated on 05/31/2019 - 14:10
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How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
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Median Filter

The sample demonstrates how to implement efficient median filter with OpenCL™ standard. This implementation relies on auto-vectorization performed by Intel® SDK for OpenCL Applications compiler.
Authored by Last updated on 05/31/2019 - 14:40
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OpenCL™ Technology and Intel® Media SDK Interoperability

The Intel® Media SDK Interoperability sample demonstrates how to use Intel® Media SDK and OpenCL™ technology together for efficient video decoding and fast post-processing.
Authored by Last updated on 05/17/2019 - 12:00
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HDR Rendering with God Rays Using OpenCL™ Technology

This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
Authored by Last updated on 05/31/2019 - 14:10