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Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Authored by Last updated on 05/28/2018 - 18:28
Blog post

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Authored by Last updated on 01/16/2019 - 10:14
Blog post

How Intel's Haswell Disrupts the PC Ecosystem for the Better!

 

Authored by Last updated on 03/10/2019 - 22:08
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Authored by Last updated on 01/24/2018 - 12:12
Article

Unity* x86支持资源中心

 

Authored by Mitchell L. (Intel) Last updated on 05/25/2018 - 15:30
Video

Android* iConsole Micro and Console OS

Intel® Software Innovator Chris Price discusses “iConsole Micro and Console OS with Android,” featuring Intel® Compute Stick technology and Android for 2 in 1, PC and tablet devices.

Authored by Gerald M. (Intel) Last updated on 03/10/2019 - 23:30
Video

Android* OpenGL* ES Workflow - Intel® Graphics Performance Analyzers

Seth presents the Android OpenGL ES workflow for Intel Graphics Performance Analyzes. Learn the basic GPA workflows or refresh your knowledge of the different tools.

Authored by Seth S. (Intel) Last updated on 06/03/2018 - 09:36
Video

英特尔® 图形性能分析器 2015 R3 版本

英特尔® GPA 团队自豪地宣布发布 GPA 2015 R3!

下载英特尔® GPA

完整版本说明

Authored by Last updated on 01/28/2019 - 02:03
Article

CERTIFACE 3D e Intel combatem fraudes em compras on-line

Authored by CABELO Last updated on 12/12/2018 - 11:10