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“Why Should I Update GCC x86 Compiler?” or “GCC Compiler Performance on Intel® Atom™ from Version to Version”

      I’ll try to figure out what is new for Intel® Atom™ architecture in new versions of GCC and how this affects performance and code size on the well-known EEMBC CoreMark*  benchmark:

Authored by Evgeny Stupachenko (Intel) Last updated on 03/27/2019 - 10:21
Blog post

The Ridiculous Tablet vs PC Debate

[Opinion: The Ridiculous Tablet vs. PC Debate that wasn't]

Authored by Last updated on 01/03/2019 - 11:31
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Opinion: Matt's Top 10 Tech & Gaming Predictions for 2014

Out with 2013 and in with 2014!!!

So here are my top ten (10) predictions for technology and gaming related things in the coming new year.  I can hardly wait!

Authored by Last updated on 12/28/2018 - 12:33
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Will my Android App still run with ART instead of Dalvik?

 

With Android L, the virtual machine compiler will move to ART (Android RunTime) and only ART for 64 bit. So what do we know about ART vs Dalvik and what does it mean for App code?

Authored by Last updated on 03/11/2019 - 09:00
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Un vistazo rápido a la emulación de Android* acelerada por hardware, con el uso del Supervisor de Ejecución Acelerada por Hardware de Intel® (Intel® HAXM)

Desarrolladores de aplicaciones para Android, les preguntamos: ¿no sienten que el emulador de Android del SDK de Android es muy lento?

Authored by Shailen Sobhee (Intel) Last updated on 12/28/2018 - 08:43
Article

最小化: 2016 年,智能设备游戏如何向简单演变

革命性 CGI 和虚拟现实具有开创性意义,但极简游戏的开发充满了挑战。

视觉技术突飞猛进:游戏能够完美呈现各种复杂画面,图像比以往更为饱满和逼真。然而,游戏领域有一部分人固执地奉行极简主义,原因是适合智能手机和平板电脑。

Authored by Singh, Niven (Intel) Last updated on 12/28/2018 - 16:43
Blog post

新版unity中如何配置Android X86平台

从unity4.6版本开始,unity已经对Android系统支持x86平台的编译构建了,同时也支持了通用二进制 (通用二进制作为默认的编译选项)。

大家都知道,目前市面上主流的Android设备主要是armeabi,armeabiv7a和x86平台,对于独立CPU平台的支持有助于程序在该平台的运算和优化。下面简单介绍一下如何配置。

Authored by Last updated on 05/09/2019 - 21:50
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A Quick Peek at Hardware-Accelerated Android* Emulation, Using Intel® Hardware Accelerated Execution Manager (Intel® HAXM)

A look at the advantages of using Intel® HAXM for Android* emulation. Intel HAXM speeds up Android app emulation on a host development machine.
Authored by Shailen Sobhee (Intel) Last updated on 05/09/2019 - 21:50
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杂说 Android 开发 -- MVC 模型

MVC模型只要是做开发的应该都不会陌生----Mode-View-Control。说起来非常简单,但是实际用来了总觉得碍手碍脚,放不开(主要是对新手来说),个人之前也有这种感觉。而且用起来也比较容易混乱,对于这三层的限定比较模糊。

Authored by Last updated on 05/09/2019 - 21:50
Blog post

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Authored by Last updated on 05/09/2019 - 21:50