Article

Designing the Framework of a Parallel Game Engine

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Authored by Last updated on 12/12/2018 - 18:00
Article

OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Authored by Last updated on 07/31/2019 - 14:30
Article

Три этапа подготовки к оптимизации параллельных программ

Повышение производительности параллельных программ требует хорошо структурированного подхода, активно использующего инструменты разработчика и быстро дающего положительные результаты. В данной статье приведены три этапа данного подхода.
Authored by aaron-tersteeg (Intel) Last updated on 07/05/2019 - 10:13
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Authored by Louis F. (Intel) Last updated on 07/10/2019 - 16:59
Article

PAOS - Packed Array Of Structures

by Jim Dempsey

Authored by jimdempseyatthecove (Blackbelt) Last updated on 12/28/2018 - 11:03
Article
Article

Improving Averaging Filter Performance Using Intel® Cilk™ Plus

Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism.  It provides three new keywords to i

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Article

Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Article

Disclosure of Hardware Prefetcher Control on Some Intel® Processors

This article discloses the MSR setting that can be used to control the various hardware prefetchers that are available on Intel processors based on the following microarchitectures: Nehalem,

Authored by Vish Viswanathan (Intel) Last updated on 07/05/2019 - 20:34
Article

部分英特尔处理器硬件预取器的发布

部分英特尔处理器硬件预取器的发布

本文发布的 MST 设置可用来控制基于以下微架构的英特尔处理器上可用的各种硬件预取器: Nehalem、Westmere、Sandy Bridge、Ivy Bridge、Haswell 和 Broadwell。

Authored by Vish Viswanathan (Intel) Last updated on 07/05/2019 - 20:35