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PAOS - Packed Array Of Structures

by Jim Dempsey

Authored by jimdempseyatthecove (Blackbelt) Last updated on 12/28/2018 - 11:03
Blog post

Introducing Intel Ultrabook™ – Part One

Recently, I’ve been tempted to get a MacBook Air Pro* because of its light-weight and stylish look.

Authored by Jules Alfani (Intel) Last updated on 03/27/2019 - 14:13
Article

Improving Averaging Filter Performance Using Intel® Cilk™ Plus

Intel® Cilk™ Plus is an extension to the C and C++ languages to support data and task parallelism.  It provides three new keywords to i

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Article

Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Authored by Anoop M. (Intel) Last updated on 12/12/2018 - 18:00
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Authored by admin Last updated on 12/12/2018 - 18:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Authored by admin Last updated on 12/12/2018 - 18:00
Article

Fast Gathering-based SpMxV for Linear Feature Extraction

This algorithm can be used to improve sparse matrix-vector and matrix-matrix multiplication in any numerical computation. As we know, there are lots of applications involving semi-sparse matrix computation in High Performance Computing. Additionally, in popular perceptual computing low-level engines, especially speech and facial recognition, semi-sparse matrices are found to be very common....
Authored by Last updated on 12/12/2018 - 18:00
Article

Создание искусственного интеллекта для игр (часть 1)

Автор: Дональд Кихо (Donald Kehoe)

Authored by ALEXEY K. (Intel) Last updated on 12/12/2018 - 18:00
Article

Создание искусственного интеллекта для игр (часть 2)

Восприятие и поиск путей
Authored by ALEXEY K. (Intel) Last updated on 12/12/2018 - 18:00
Article

Реализация многопоточной архитектуры игрового движка

How to Get the Most Out of a Multi-Core CPU with Your Game Engine
Authored by ALEXEY K. (Intel) Last updated on 12/12/2018 - 18:00