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Bakno Games: Designing Motorbike for Oculus Rift

Bakno Games is looking at new technologies to make games more immersive and engaging including developing Motorbike for use with Oculus Rift.

Authored by Gerald M. (Intel) Last updated on 03/05/2019 - 15:48
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Archived - Exploring Intel® RealSense™ SDK and the Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Authored by Bryan B. (Intel) Last updated on 05/30/2018 - 07:08
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Заархивировано - Intel® RealSense™ SDK и Oculus Rift* DK2

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Authored by ALEXEY K. (Intel) Last updated on 05/30/2018 - 07:08
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已归档 - 探索英特尔® 实感™ SDK 和 Oculus Rift* DK2项目开发

This article explores some of the technical details and challenges developers will encounter when integrating the Intel® RealSense™ SDK for Windows* and the Oculus Rift* head-mounted display (HMD). It includes an overview of the Oculus Rift* Development Kit 2 (DK2), a look at some of the issues you’ll encounter when developing apps that combine multiple infrared (IR) camera-based sensors, and...
Authored by Bryan B. (Intel) Last updated on 05/30/2018 - 07:00
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Intel GameDev at VRDC 2016

As a Diamond Sponsor of the Virtual Reality Developer’s Conference, Intel showcased a number of new VR technologies live in San Francisco.  Featured VR Games included Arizona Sunshine and The Unspo

Authored by admin Last updated on 01/24/2018 - 12:12
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Parallel Processing with DirectX 3D* 12

We will examine rendering parallel topics using Direct3D* 12. We will use the results from the paper, A Comparison of the Intel® Core™ i5 Processor and Intel® Core™ i7 Processor with Visualizations in OpenGL* and Oculus* VR, and extend the code there to contain a Direct3D 12 renderer, after which we are going to re-implement its particle system as a Direct3D 12 compute shader. You can find the...
Authored by admin Last updated on 12/31/2018 - 15:00
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Lone Echo* Shatters Gravity Limitations for VR Success

It's still early in the virtual reality (VR) gold rush, but game makers around the world are gaining traction.

Authored by Last updated on 05/28/2019 - 11:31
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