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Developing Embedded application on Intel® Atom™ Processor E3800 (Formerly Bay Trail) using Intel® System Studio 2015

This article is about developing any type of embedded application on Intel® Atom™ 3800 processor using Intel® System Studio
Authored by Last updated on 06/23/2019 - 18:50
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Intel® System Studio Developer Story: How to Configure, Build and Profile the Linux* Kernel of Android* by Using Intel® VTune™ Amplifier

Intel® System Studio Developer Story: How to configure, build, debug and optimize key parts of your mobile software stack for Android*

1. Set-up and configure a development environment.

Authored by JONG IL P. (Intel) Last updated on 09/12/2018 - 16:28
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Intel® System Studio with Multimedia

 

Authored by Last updated on 12/13/2018 - 13:56
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Статья разработчика Intel(R) System Studio: настройка, сборка и профилировка Linux-ядра Android с помощью VTune

Статья разработчика Intel(R) System Studio: настройка, сборка, отладка и оптимизация основных программных компонентов Android *

I. Подготовка и настройка среды разработки.

Authored by ALEXEY K. (Intel) Last updated on 07/10/2018 - 08:00
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Using Intel® HAXM for Developing Android* Wear and TV Apps

Android* has come a long way initially starting with phones, then tablets, Google TV*, Android Wear*, Android TV* (replaces Google TV), 

Authored by Emani, Ashok (Intel) Last updated on 11/15/2019 - 14:10
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使用英特尔® HAXM 开发 Android* 可穿戴及电视应用

Android* 经历了很长的发展过程,并取得了长足的进步,从最初的手机,到后来的平板电脑、Google TV*、Android Wear*、Android TV*(取代 Google TV)和 Android Auto*。

Authored by Emani, Ashok (Intel) Last updated on 11/15/2019 - 14:10
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Cómo usar Intel® HAXM para desarrollar aplicaciones de Android* Wear y Android* TV

Android* ha recorrido un largo camino, que comenzó con los teléfonos y continuó con las tabletas electrónicas, Google TV*, Android Wear*, Android TV* (reemplaza a Google TV) y Android Auto*.

Authored by Last updated on 11/15/2019 - 14:10
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Will my Android App still run with ART instead of Dalvik?

 

With Android L, the virtual machine compiler will move to ART (Android RunTime) and only ART for 64 bit. So what do we know about ART vs Dalvik and what does it mean for App code?

Authored by Last updated on 11/15/2019 - 14:10