Article

Porting Android* Touch to Windows* 8 UI (C#)

By David Medawar

Porting Android* Touch to Windows* 8 UI (C#)

Authored by Last updated on 05/09/2019 - 13:00
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Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Authored by John M. (Intel) Last updated on 07/03/2019 - 19:06
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关于 android 中 edittext 特殊字符过滤和字符长度限制的最优方法

在android开发中,经常会碰到edittext中特殊字符过滤和字符长度限制同时要求的问题,由于android不同版本之间的兼容问题,以及各种手机支持情况不同,因此,经常会出现一些设备上面不兼容问题。为了解决这个问题,这里经过实践总结,给出一个最优的方案:

首先,对于字符长度的限制我们可以使用3种方法,如下:

Authored by Last updated on 06/23/2019 - 19:00
Article

Developing Embedded application on Intel® Atom™ Processor E3800 (Formerly Bay Trail) using Intel® System Studio 2015

This article is about developing any type of embedded application on Intel® Atom™ 3800 processor using Intel® System Studio
Authored by Last updated on 06/23/2019 - 18:50
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Corona SDK Game Developers Guide for Android* Devices

Introduction:    

Authored by Rylee, Michael J (Intel) Last updated on 06/23/2019 - 19:10
Article

Correlate Android Logcat Messages with VTune Amplifier Timeline

Introduction
Authored by yang-wang (Intel) Last updated on 06/07/2017 - 10:31
Article

将安卓Logcat消息与VTune Amplifier时间轴联系起来

简介
Authored by yang-wang (Intel) Last updated on 06/07/2017 - 10:31
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新版unity中如何配置Android X86平台

从unity4.6版本开始,unity已经对Android系统支持x86平台的编译构建了,同时也支持了通用二进制 (通用二进制作为默认的编译选项)。

大家都知道,目前市面上主流的Android设备主要是armeabi,armeabiv7a和x86平台,对于独立CPU平台的支持有助于程序在该平台的运算和优化。下面简单介绍一下如何配置。

Authored by Last updated on 05/09/2019 - 21:50
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