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Porting OpenGL* Games to Android* on Intel® Atom™ Processors (part 2)

This article, the continuation of a two-part series, discusses the barriers that exist to porting OpenGL games to the Google Android platform.

Authored by admin Last updated on 01/24/2018 - 12:12
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Портирование приложений OpenGL* на Android* на Intel® Atom (часть 2)

Эта статья является продолжением серии из двух статей, в которой рассматриваются проблемы, возникающие в процессе портирования преложений на OpenGL на платформу Google Android.

Authored by Last updated on 01/24/2018 - 12:12
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在英特尔® 凌动™ 处理器上将 OpenGL* 游戏移植到 Android* (第二部分)

本文是两部分中的第二部分,讨论了将 OpenGL 游戏移植到 Google Android 平台存在的障碍。 在开始游戏植入项目(包括 OpenGL 扩展的差别、浮点支持、纹理压缩格式和 GLU 库)之前,您应该认识到这些障碍。 此外,还介绍了借助 OpenGL ES 如何为英特尔凌动处理器设置 Android 的开发系统,以及如何获得 Android 虚拟设备模拟工具的最佳性能。

Authored by admin Last updated on 01/24/2018 - 12:12
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Optimizing Android* Game mTricks Looting Crown on the Intel® Atom™ Platform

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,...
Authored by Tai Ha (Intel) Last updated on 01/24/2018 - 12:12
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Optimizamos el juego Looting Crown de mTricks para Android* en la plataforma Intel® Atom™

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,...
Authored by Last updated on 01/24/2018 - 12:12
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基于英特尔® 凌动™ 平台优化 Android* 游戏 mTricks Looting Crown

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,...
Authored by Tai Ha (Intel) Last updated on 01/24/2018 - 12:12
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Windows* DirectX* Workflow - Intel® Graphics Performance Analyzers (Intel® GPA)

Seth presents the Windows* DirectX* workflow for Intel® Graphics Performance Analyzers. Learn the basic Intel GPA workflows or refresh your knowledge of the different tools.

Authored by Seth S. (Intel) Last updated on 05/20/2019 - 12:24
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Android* OpenGL* ES Workflow - Intel® Graphics Performance Analyzers

Seth presents the Android OpenGL ES workflow for Intel Graphics Performance Analyzes. Learn the basic GPA workflows or refresh your knowledge of the different tools.

Authored by Seth S. (Intel) Last updated on 06/03/2018 - 09:36
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Platform Analyzer - Intel® Graphics Performance Analyzers (GPA)

Seth presents Platform Analyzer – the tool for CPU offline analysis in Intel Graphics Performance Analyzers. Learn how to use Platform Analyzer and discover its many different features.

Authored by Seth S. (Intel) Last updated on 05/17/2019 - 13:36
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Live Analysis - Intel® Graphics Performance Analyzers (Intel® GPA)

Seth presents Graphics Monitor, System Analyzer, and the HUD. These components make up the Live Analysis tools within Intel Graphics Performance Analyzers.

Authored by Seth S. (Intel) Last updated on 05/17/2019 - 13:27