Blog post

Understanding x86 vs ARM Memory Alignment on Android

With Google’s recent release of the NDK (r6), it is now possible build Android application for x86 processors in addition to ARM.

Authored by Last updated on 02/04/2019 - 10:40
Blog post

How do you Skyrim? Get the most bang for your gaming buck!

This blog could apply to any PC game; however, I’m going to use Skyrim by way of illustration since they’ve done a fantastic job of supporting the Gamepad and or the Mouse & Keyboard; unlike so

Authored by Last updated on 05/09/2019 - 21:50
Blog post

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Authored by Last updated on 05/03/2019 - 14:50
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Authored by Robert I. (Intel) Last updated on 05/31/2019 - 14:20
Article

Optimizing Android* Game mTricks Looting Crown on the Intel® Atom™ Platform

When you start to optimize a game, first determine where the application bottleneck is. Intel GPA can help you do this with some powerful analytic tools.If your game is CPU bound, then Intel VTune Amplifier is a helpful tool. If your game is GPU bound, then you can find more detail using Intel GPA.To fix GPU bottlenecks, you can try to find an efficient way of reducing draw calls, polygon count,...
Authored by Tai Ha (Intel) Last updated on 01/24/2018 - 12:12
Article

在英特尔® 架构的设备上优化 Android* 应用

在英特尔® 架构的设备上优化 Android*应用

概要介绍:

Authored by Huang, Chao (Intel) Last updated on 05/09/2019 - 13:00
Article

GPU-Quicksort в OpenCL 2.0: вложенные параллельные вычисления и сканирование групп обработки

Введение Краткий курс истории алгоритма быстрой сортировки
Authored by Last updated on 05/31/2019 - 14:20
Article

Optimizing Unity* Games on Android* OS for Intel® Architecture: A Case Study

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Authored by Jackie Lee (Intel) Last updated on 05/21/2019 - 13:40
Article
Article

Optimización de juegos de Unity* en Android* para la arquitectura Intel®: estudio de un caso

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Authored by Last updated on 05/21/2019 - 13:40